digital revolution

 

READING LIST

Understanding Learning in Virtual Worlds

[A]

Allen, S . (2002). Looking for learning in visitor talk: A methodological exploration. In G. Leinhardt, K. Crowley, & K. Knutson (Eds.), Learning conversations in museums NJ: Lawrence Erlbaum.

Allen, S. (2003, Oct.). To partition or not to partition: The impact of walls on visitor behavior at an exhibit cluster. Paper presented at the annual meeting of the Association of Science-Technology Centers, Minneapolis.

Allen, S., & Gutwill, J. (2003). Assessing techniques for facilitating meaning-making by science museum visitors. Paper presented at the annual meeting of the American Educational Research Association, Chicago.

Allen, S.,&Gutwill, J. (2004). Designing science museum exhibits with multiple interactive features: Five common pitfalls.

American Association of Museums. (1992). Excellence and equity: Education and the public dimension of museums. Washington DC: American Association of Museums.

[B]

Bannon, L., Benford, S. & Heath C. (2005). Hybrid Design Creates Innovative Museum Experience. Communication of the ACM, Vol. 48, No 3, 62-65.

Beyer, H. and Holzblatt, K. (1998). Contextual design. Defining customer-centered systems. San Francisco: Morgan Kaufmann.

Bedford, L. (2001). Storytelling: The real work of museums.

Borun, M., & Dritsas, J. (1997). Developing family-friendly exhibits.

Bruckman, A., Druin, A., Inkpen, K., & Preece, J. (2001) The Children’s Challenge: New Technologies to Support Co-Located and Distributed Collaboration, Report on the CSCW 2000 Panel. In Computers and Kids (Ed. Druin, A.) SIGCHI Bulletin, March/April 2001, pp. 5-6.

Bruner, J. (1986). Actual minds, possible worlds. Cambridge: Harvard University Press. Center for Universal Design (2002). What is Universal Design?

[C]

Csikszentmihalyi, M., & Hermanson, K. (1995). Intrinsic motivation in museums: Why does one want to learn? In J. H. Falk & L. D. Dierking (Eds.), Public institutions for personal learning: Establishing a research agenda

[D]

Davidson, B. (1991). New dimensions for traditional dioramas: Multisensory additions for access, interest and learning. Boston, MA: Museum of Science.

Davidson, B., Heald, C. L.,&Hein, G. E. (1991). Increased exhibit accessibility through multisensory interaction.

Dreyfus, H. (1967). Designing for people. New York: Paragraphic Books.

Driver, R., Asoko, H., Leach, J., Mortimer, E., & Scott, P. (1994). Constructing scientific knowledge in the classroom. Educational Researcher

[E]

Evans, G. (1995). Learning and the physical environment. In J. H. Falk&L.D. Dierking (Eds.), Public institutions for personal learning: Establishing a research agenda. American Association of Museums.

[F]

Falk, J., & Balling, J. (1977). An investigation of the effect of field trips on science learning, Final report grant number SED77-18913. Washington, DC: National Science Foundation.

Falk, J. H., & Dierking, L. D. (1992). The museum experience.Washington, DC: Whalesback Books.

Falk, J. H., Koran, J. J., Dierking, L. D., & Dreblow, L. (1985). Predicting visitor behavior.

Falk, J.H., Dierking, L.D. (2000), Learning from Museums: Visitor Experiences & the Making of Meaning, Walnut Creek, Altamira Press, CA.

Fry, R. (2002). Delightful sound and distracting noise. Journal of Museum Education

[G]

Gammon, B. (1999). Everything we currently know about making visitor-friendly mechanical interactive exhibits. Informal Learning Review

Gardner, H. (1991). The unschooled mind: How children learn, how schools should teach. New York: Basic Books.

Gibson, J. J. (1977). The theory of affordances. In R. E. Shaw & J. Bransford (Eds.), Perceiving, acting, and knowing. Hillsdale, NJ: Erlbaum Associates.

Gutwill, J. (2002). Providing explanations to visitors affects their inquiry behavior: A study of the Downhill Race exhibit. (Available from the Exploratorium, 3601 Lyon St, San Francisco, CA 94123.)

Gutwill-Wise, J.,&Allen, S. (2002). Finding significance: Testing methods for encouraging meaningmaking in a science museum. Current Trends in Audience Analysis

Gutwill-Wise, J., Soler, C., Allen, S., Wong, D., & Rezny, S. (2000). Revealing bodies summative evaluation. Available in summary form at http://www.exploratorium.edu/partner/evaluation.html.

[H]

Hall, T. & Bannon, L. (2005). Designing Ubiquitous Computing to Enhance Children’s Interaction in Museum, Proceeding of 4th International Conference on Interaction Design for Children, Boulder, Colorado.

Hayward, D. G.,&Brydon-Miller,M. L. (1984). Spatial and conceptual aspects of orientation: Visitor experiences at an outdoor history museum. Journal of Environmental Systems

Hedge, A. (1995). Human-factor considerations in the design of museums to optimize their impact on learning. In J. H. Falk&L.D. Dierking (Eds.), Public institutions for personal learning: Establishing a research agenda

Hein, G. E. (2003). Final summary evaluation report for Traits of Life, a collection of life science exhibits. (Available from the Exploratorium, 3601 Lyon St, San Francisco, CA 94123.) Also available at http://www.exploratorium.edu/partner/evaluation.html.

[K]

Kolb, D. A. (1984). Experiential learning: Experience as a source of learning and development. Prentice Hall. Loewy, R. (1951). Never leave well enough alone. New York: Simon & Schuster.

[L]

Lepper, M. R., Malone, Th. W. Making learning fun: A taxonomy of intrinsic motivations of learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning, and instruction. Cognitive and Affective Process Analysis Vol. 3, Hillsdale, NJ: Lawrence Erlbaum, 1987

[M]

Martin, L. M. W. (1996). A Vygotskian approach to the design of a science center. Paper presented at the annual meeting of the American Educational Research Association, New York.

Maxwell, L. E.,&Evans, G.W. (2002). Museums as learning settings: The importance of the physical environment. Journal of Museum Education

McCarthy, B. (1987). The 4MAT System: Teaching to learning styles with right/left mode techniques.

McLean, K. (Ed.). (2003). Visitor voices [Special issue]. Journal of Museum Education, 28(3).

[N]

Norman, D. A. (1988). The design of everyday things. New York: Doubleday.

[O]

Oppenheimer, F. (1986). Working prototypes: Exhibit design at the Exploratorium. Exploratorium Publications, ISSN-0-943451-081-06.

Ormerod, F., & Ivanic, R. (2002) Materiality in children ’s meaning-making practices. Visual Communication, Vol. 1, No. 1 (February 2002)

[P]

Papanek,V. (1971). Design for the realworld: Human ecology and social change. NewYork: Pantheon.

Perry, D., & Tisdal, C. (2004). Going APE! at the Exploratorium: Interim Summative Evaluation

[R]

Report. (Available from the Exploratorium, 3601 Lyon St., San Francisco, CA 94123.)

Richards, W. H., & Menninger, M. (2000). A discovery room for adults. In J. S. Hirsch, & L. H. Silverman (Eds.), Transforming practice: Selections from the Journal of Museum Education 1992-1999

Roberts, L. (1997). From knowledge to narrative: Educators and the changing museum.Washington, DC: Smithsonian Institution Press.

Rogers, Y. et al (2004) Ambient wood: designing new forms of digital augmentation for learning outdoors, in Proceedings of IDC Conference 2004, USA.

Rounds, J. (2002). Storytelling in science exhibits. Exhibitionist

Rowe, S. (2002). The role of objects in active, distributed meaning-making. In S. Paris (Ed.), Perspectives on object-centered learning in museums

[S]

Schneider, B., & Cheslock, N. (2003). Measuring results: Gaining insight on behavior change strategies and evaluation methods from environmental education, museum, health and social marketing programs. (Available from the Coevolution Institute, 423 Washington Street, San Francisco, CA 94111.)

Semper, R. (1990, Nov.). Science museums as environments for learning. Physics Today

Serrell, B. (1996). Exhibit labels: An interpretive approach. Walnut Creek: AltaMira Press.

Shank, R. C. (1990). Tell me a story. Evanston, IL: Northwestern University Press.

Silverman, L. H. (1995).Visitor meaning-making in museums for a newage.

[T]

Tokar, S. M. (2003). Universal design: An optimal approach to the development of hands-on science exhibits in museums.  at http://www.library.excelsior.edu/theses/tokar.html.

[W]

Walter, C. (in press). Whodunit. In K. McLean & C. McEver (Eds.), Toward best practices: Conversations about exhibition development (working title). San Francisco: Exploratorium Publications.

Wood, D. & O’Malley, C. Collaborative learning between peers: An overview. Educational Psychology in Practice (1996), 11 (4), 4-9.

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